8 comments

  • tholman 0 minutes ago
    It's fun reading about the differences they've made regarding the AI computer players, giving them a more modern/better tactics vs the also interesting way it was implemented before (computer players being always able to see the full map and have extra creature growth)
  • skolos 41 minutes ago
    Interesting that this is on front page. I thought HOMM is quite niche right now. I'm still spending some time on HOMM3 and recently created mcp for Claude Code (with opus 5.5) to play it - you can look at short playthrough here: https://www.youtube.com/live/uU-vvTOZFQY

    It is not good at it! And very slow! I tried to improve, teach strategies, write some analysis scripts, etc. Did not help much.

    • sgt 19 minutes ago
      I see a lot of people doing recreations of games (or simply new ones) but I've noticed that there's just some ick-factor (hard to explain), in addition to performance issues, and just plain old bugs.

      It's amazing what can be built using vibe-coding, but it still feels far away from actually being able to create proper games with soul.

      Or am I wrong?

      • futune 9 minutes ago
        I'm not sure if meant to ask if this project is an ai-recreation. I just wanted to say that the fheroes2 project is much older than that. I was playing with it during covid (if I remember right).

        I suppose it's possible that they have changed development practices recently, but I think you can probably enjoy it without guilt if that worries you!

      • trollbridge 5 minutes ago
        fheroes2 predates the era of vibed AI recreations which get abandoned in a week or two.
    • Waterluvian 30 minutes ago
      There’s not one but two major HOMM games in late development right now.
    • txdv 32 minutes ago
      I think HOMM2/3 is pretty well known to mid thirties.
      • nicce 25 minutes ago
        The best games when you were around 10-12 years old.
  • quibono 47 minutes ago
    Not quite HOMAM2 but.

    I have such fond memories of HOMAM3 and playing it in hot seat mode as a kid.

    Interestingly the game is still massively popular in ex-Warsaw Pact countries. Although I think it’s having a resurgence in the US too.

  • cyrusmg 59 minutes ago
    Oh, I loved HOMAM 3 - and this made me google a bit and there is also an engine for it for Linux: https://github.com/vcmi/vcmi
    • Kuxe 14 minutes ago
      VCMI is also available for Android. Mod support. New factions. Not that the depth or homm3 leaves anything to be desired, but it's really fun nonetheless to try new stuff :)
    • aidanhs 30 minutes ago
      I also loved 3, "Songs of Conquest" has been an enjoyable spiritual successor for me recently even if the base game is quite limited on factions and a number of mechanics differ. I'm also keeping an eye on "Heroes of Might and Magic: Olden Era" when it eventually releases.
    • quibono 50 minutes ago
      For HOMAM3 there’s also the amazing HotA: https://h3hota.com/en/documentation
  • loglog 49 minutes ago
    The added features look like a comprehensive back port of Heroes 3.
  • imeanwhatdoikno 1 hour ago
    Thank you (edit: and/or devs) for doing this! HOMM2 was amazing
  • RivieraKid 36 minutes ago
    I wish someone would create new faction.
  • Kalanos 52 minutes ago
    how can i play multiplayer online?