7 comments

  • jan_m_savage 48 minutes ago
    This is a great way to introduce new frameworks or tools (i.e. show what can be done with it).

    And by far the best GOL I've seen so far.

  • hmartin 3 hours ago
    Neat! I implemented something similar (real time playing along with GoL) for desktop:

    https://github.com/hbmartin/openrndr-game-of-life

    • bobowski 3 hours ago
      That's a desktop app only, right?
  • io84 6 hours ago
    Nice. The five-tile paint cursor is an excellent design choice, much easier than the single-tile default you get on apps like Golly etc.

    What’s the Hypermedia reference? On mobile your About button is unclickable.

    • bobowski 6 hours ago
      App is written in Stario + datastar (realtime hypermedia) Fairly cool poc of what’s possible and extreamly simple
    • bobowski 6 hours ago
      Just Explaining the controls - you probably figured it out already :P
  • fisher-brett 6 hours ago
    My browser froze up so fast when I visited your page. Had to restart my machine.
    • bobowski 6 hours ago
      Oh, no! That was not my intention. Any better after restart?

      If you can hint at what I should try to fix I’ll look int it

  • andersmurphy 3 hours ago
    Great stuff! What's it running on?
    • bobowski 3 hours ago
      It's on Stario (python web framework of my making) Works really well with realtime apps based on Datastar

      Or if you asked about a machine - then probably a potato :D

      • andersmurphy 3 hours ago
        What kind of potato?
        • bobowski 3 hours ago
          some hetzner vm - dont remember what I ended up having

          I'm probably leaking some memory here because app is eating memory like crazy:

          stario-site-app-1 up 6h 10.17% 347.3MB 495e5c0 ok 7s · 6h

  • TZubiri 7 hours ago
    How crazy that I started working on something similar a week ago.

    Question, why does clicking on a single tile cause a cross on a 3x3 to be inputted? (results in that star thing that ends with 4 blinkers) Was this a conscious decision? Or just the result of a vibecoding

    • bobowski 6 hours ago
      Trial and error. Single cell was kind of dull and did not really produce enough „chaos”
      • zahlman 6 hours ago
        It'd be nice to have a few different options of 3x3 blocks to lay down. In particular, being able to set up a stream of gliders easily.
        • waltbosz 24 minutes ago
          What if players could claim a small plot of squares that is frozen in time while you draw your creation. Their changes are visible to all while working on it, and when they unfreeze it, the chaos begins.
        • bobowski 5 hours ago
          I can loop into that :) Just got to find some spare time to sit to it. Tomorrow's Friday so maybe instead of deploying to prod at work I'll just add this one :D
  • sudodevnull 3 hours ago
    very cool!