A better question: who would want to play Gran Turismo 3 or 4 without pressure sensitive controllers?
Even using the original ps2 or ps3 controller with the right drivers on PCSX2 doesn't really reproduce the same smooth acceleration/brake curve of the PS2.
Playing them on a keyboard or fully digital inputs is just a miserable experience.
wow, how awesome it would be to play those games with Trackmania-like reload-times (if you restart the race in Trackmania, you're immediately at the starting line again).
I assume it would require some additional patching in those GT / NFS games though...
ITYM "Who would want to play Gran Turismo" [Preparing...] <fwsssssssssss rrrmp fssswsss grmp fsswsss grmp fssswsss grmp> <ejects disc, polishes on T-shirt> <fwsssssssssssssssssssssss> "without long CD" [Preparing...] <aw no not again...> "loading screens?"
That's easy enough to simulate, too, isn't it? Just pause the game manually at the right spots to make time to get up, make a sandwich, eat the sandwich, take the dog out, walk the dog around the block, and then use the bathroom before resuming. No worries.
Or without the very-much-needed hold-your-breath moment at startup, where you listen to the sounds to see if the DVD actually loaded correctly. You get a ~1 second moment in there where life itself suddenly stops, before you hear the "viump" that tells you everything is OK in the world.
Theres a lot of lying going on with these types of AI projects. What I want to see is more 100% matching decompilation so that people who dont use AI can modify the rendering eyv glue and port them to new platforms
On the PSP recomp, I wish they could somehow target GL 2.1 video cards (ancient Intel iGPU's) so legacy users like me could play most of the games on an n270 netbook.
Man, the netbooks were amazing for their time, but even by 2008 standards, they were not powerful computers.
At the time you needed a fairly capable gaming PC for PS2 emulation, which is a far cry from the igpu in an atom. Given a PSP is basically a cut down PS2, I don’t think emulation on that calibre hardware is an achievable goal. An atom doesn’t even have a hardware programmable vertex shaders, on windows I don’t even think they had GL 2.1.
I never thought I’d see the day where an atom would be vintage tech, and people would still be rocking said vintage tech. It’s amazing you’ve kept it running and usable. Modern PCs can’t even keep up with modern OS, and you’re still rocking the good old days of single core single thread. Rock on!
I know, but it still has lots of baggage and missing features, which is why game engines that support OpenGL tend to target OpenGL 3.3 as the minimum baseline, given that it used to be widely deployed.
But we're talking about AI generated code here, it shouldn't have any difficulty supporting the older API if it has the necessary features. For PS2 games I think GL 2.1 (or GL ES 2.0 or WebGL 1 which are all more or less the same thing) is largely sufficient.
Even using the original ps2 or ps3 controller with the right drivers on PCSX2 doesn't really reproduce the same smooth acceleration/brake curve of the PS2.
Playing them on a keyboard or fully digital inputs is just a miserable experience.
Analog buttons were always a bad idea and should never be used.
These days you can map analog triggers to the sticks for a modern experience if you want that.
I assume it would require some additional patching in those GT / NFS games though...
https://github.com/snuri00/ps2-web-recomp/blob/1066c9eea78c2...
Have a look at Decky loader and Emudeck.
At the time you needed a fairly capable gaming PC for PS2 emulation, which is a far cry from the igpu in an atom. Given a PSP is basically a cut down PS2, I don’t think emulation on that calibre hardware is an achievable goal. An atom doesn’t even have a hardware programmable vertex shaders, on windows I don’t even think they had GL 2.1.
I never thought I’d see the day where an atom would be vintage tech, and people would still be rocking said vintage tech. It’s amazing you’ve kept it running and usable. Modern PCs can’t even keep up with modern OS, and you’re still rocking the good old days of single core single thread. Rock on!