Google Playground

(labs.google)

79 points | by trollied 2 hours ago

28 comments

  • _pdp_ 8 minutes ago
    I could not test it because I am also facing 403 error - UK.

    Anyway...

    If you are interested, there is also an open-source way to do exactly this and it works with your existing subscriptions and local models too - your data is kept private on your devices.

    You can make the game, stream it directly from your AI hub or play it locally on your devices. You can cast it on the TV while converting your phone into a controller (with haptics support) or you can connect physical game controllers for local co-op.

    https://github.com/pdparchitect/noodle

    The README does not talk about this feature but you can find videos in my twitter account.

  • TomGarden 1 hour ago
    For anyone getting a 403, it's US only right now and fails rather ungracefully. I just tried out a few games, framerates where strange/choppy, even in a match 3 game, and the games I tried were quite bad overall. I'm sure this type of thing will get good very soon though
    • throwaway314155 34 minutes ago
      Getting a 403 in the US.
    • Leynos 50 minutes ago
      Google yet again showing their leadership in product delivery, marketing strategy and bureaucracy
  • light_triad 10 minutes ago
    The biggest challenge is designing the mechanics that make games fun. AI is not quite there yet but with enough data could potentially get there.

    I put together a site a few months back to play around with 3d assets from Sketchfab and animated characters from Mixamo as an experiment: https://gobananas.co/

  • toddmorey 1 hour ago
    I guess I'm a bit of a killjoy here but:

      - This is google experiment, meaning you're sadly likely invest more time in the product / community than google will from this point forward. (That's just my "fool me once" voice talking.)
      - There really won't be much advantage to building in their playground vs building directly with any of the frontier models.
      - Interest and distribution will be challenging because the bias is towards building your own game vs playing the games others make.
    
    Every time I see a vibe-coded game, I think to "I should try that prompt" not "I want to play that game". I think personalized apps, experiences, and games are amazing but are a different beast and won't have the viral impact some creators are hoping for.
    • screye 8 minutes ago
      Placing my bets here.

      ```

      Gaming will undergo the movie industry cycle of 2010-2025.

      First, Only AAA (GTA-6) or micro-indie games will make money. mid-budget games will get eaten out. <---2010 Hollywood

      Until, people get AAA exhaustion and game creation keeps getting cheaper and cheaper.

      Then a single auteur makes a mid-budget game with a recognizable aesthetic, that makes AAA money.

      A studio (A-24) realizes that auteur curation is profitable, and builds recognize-able identity.

      The studio (A-24) starts churning out reliable hitters, that people buy because of the studio more than the game itself.

      AAA stagnates, hires the most recent auteur to make their next AAA game with full control.

      If it goes bust, then AAA tries again.

      If it goes boom, they pick the next auteur for their next AAA game. <---Hollywood is here in 2026

      ```

    • afro88 12 minutes ago
      I've been vibe coding a game and it's so far from a one shot at this stage. A week and a half solid of prompting with multiple agents. Haven't looked at a line of code, but been iterating, playing and refining constantly. In my mind there's no chance anyone else could get the same result without pointing an agent at my game and reverse engineering it.

      Maybe we need yet another word for this kind of development. It's going to be way more common.

      Side note: I feel like I could only get this far with Opus 5.5 level models and tooling (cloud agents). No chance I could get to this point without rolling my sleeves up and helping with the technical side with earlier models, and no chance I could get this far pretty much only using my phone.

      I'm basically paying Anthropic for both the experience of building a game with a team of decent engineers (it's been exhilarating), and the game itself. It's been incredibly fun. I would never pay this money for something to one shot it for me. This current level has been such a sweet spot of pretty much every ask being nailed and it still feeling like it's my own creation. Something one shotting it for me would kill most of the fun and feeling of "I did this" ownership.

    • volkk 46 minutes ago
      i generally agree, but i can imagine a world where a vibe coded game hits some certain "threshold" where it has a few properties:

      - easily distributable, i.e there is a very clear way to play it fairly quickly

      - it doesn't feel like slop even though it's vibe coded

      - it's super fun

      I predict that will be games, very very few, but there will be some that hit that inflection point likely through Twitch streamers picking it up. But I also predict that they will be a flash in the pan. Even fewer of the already few, the ones that will be here to stay will likely need to turn into an actual mini studio and take the development/customers seriously.

      Most of them will be fun projects that die the day they get released simply because building a decent looking vibe coded game is commoditized. Maybe some fun twitter engagements, but nothing more.

      • ben_w 14 minutes ago
        > - it's super fun

        This is by far the hard part. The complete rulesets for most games[0] would be smaller than a prompt necessary to turn that board game into a computer game[1].

        Anyone can draw some counters and a board, make up some rules. Making those rules interesting, let alone fun, is so much of a problem that many published board games get house-ruled in various ways[2].

        The AI-made games I've noticed (clichés, the AI can't help it) have been at the median level of the old Flash sites, but with less variation: fewer total disasters, but also nothing amazing.

        While this isn't great, it's also not nothing: I wouldn't be surprised if one of the current ones goes through an iterative refinement like Bloons TD did.

        [0] not all: I was obsessed with Star Fleet Battles as a young teenager, these days I describe it as "A computer game written about ten years before home computers had enough memory to store all the rules", which is why each turn takes 2 hours, one of which is counting out boxes and using that to fill out a spreadsheet as you work out how much power your ship has and how fast it's going and which equipment you can use, and distributing weapon damage on some target is worked out with the help of an A4-sized printout that functionally implements a dice-driven state machine.

        [1] Unless the prompt was "here is a photo of the rules, turn it into a video game", but I count that as cheating, "a picture is worth a thousand words" etc.

        [2] My main house rule for Star Fleet Battles, these days[3], is to simplify the 4+ kinds of power source into one. I can appreciate the world building of "an impulse engine can't divert antimatter to a photon torpedo", but it's not actually fun to keep track of this.

        [3] I've played it like 4 times in the last 15 years.

    • b345 48 minutes ago
      Yes, very much like Suno, where users reportedly listen to their "own" (generated) songs the most.
  • potatoman22 4 minutes ago
  • accidc 4 minutes ago
    I wonder if it can do board games (or similar), there are no examples of that (not allowed to test)
  • Oras 4 minutes ago
    Well done Google! 403 you don’t have access to this document

    Please hire some QA instead of embarrassing yourself this bad

  • collabs 7 minutes ago
    What is the minimum age required to use `Google Playground`? Why?

    > CONTENT ACCESS LIMITED To access Playground, you’ll just need to verify your age. Confirming you’re old enough helps us keep the platform safe and secure for everyone.

  • Kkoala 1 hour ago
    Points to https://playground.google/ which just returns 403 error. Cool
    • icantevenhold 1 hour ago
      “you do not have access to this document. That’s all we know.”

      Well ok then

      • accidc 6 minutes ago
        They definitely know why, otherwise they wouldn’t be able to tell who to 403 vs not. They obviously dont care to tell you because of ‘security’.

        This dismissive contemptuous attitude is typical of all big tech, all your value is just reduced to data generator to be mined, without any other regard.

    • gulmothrowaway 53 minutes ago
  • OsrsNeedsf2P 1 hour ago
    We've hosted an AI game development platform for a while now and found there's a big difference between "making a game" and "making a fun game". I'd love to see if they are solving the real problem, but the link to try it out is a 403 for me.
    • CuriouslyC 1 hour ago
      I don't think AI will ever really solve "making a fun game" because:

      1. Games are highly complex systems, so for example adding a fun mechanic from one game to another game can actually make that game less fun, and AI has no way to know, you just have to playtest it.

      2. Games are evergreen (people still play and love the original Zelda/Mario/Tetris) and social (you want to share your love of game XYZ with others), so there's literally no reason for anyone to play a purely derivative game, when you can just play the original.

      Eventually AI will be able to make perfect assets and all the other stuff AROUND making a fun game, but the game design will always be a human thing. At best, AI will come up with a bunch of game design experiments that a human will need to playtest and provide feedback on.

      • TomGarden 33 minutes ago
        You may be right, at the same time a lot of "AI will never solve X" takes have aged pretty poorly, and I'm not confident what's fun about existing games cannot be codified and shown statistically somehow. Some genres seem more accessible to AI than others
        • s0ss 0 minutes ago
          I don't think anyone, given better alternatives, would choose games like these. Slop isn't fun or interesting to consume. There's a reason the output of LLMs has been dubbed Slop...
        • CuriouslyC 11 minutes ago
          It's hard to say for sure, I think we can at least confidently assert that games are going to be more challenging than other forms of creative expression like Books, Music, Art, etc because people's tolerance for derivative games is lower than their tolerance for derivative movies/music.
        • jpalawaga 11 minutes ago
          i think the difference here is that humans can't even write down what makes a great game great. we don't know. you have to play it.

          if we can't even write it down, how is an llm going to be able to ace it?

      • icantevenhold 1 hour ago
        That’s fine though?

        I’m having a lot of fun creating an “improved” clone of a very old school game I loved.

        It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original.

        Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it.

        So for me AI solves “making a fun game”. It doesn’t “one shot GTA7” if that is your goal but that also sounds boring

        • CuriouslyC 53 minutes ago
          You misunderstand me, AI solves the "making" part, but not the "fun" part, which is 100% you.
          • Culonavirus 40 minutes ago
            Yea not the "making" part even (at least not yet). Every single demo/sample of a vibecoded* game thing is a piss poor "counter strike clone" or "gta clone" type of app that has bare bones everything (and i mean PS2 level or worse) and plays like absolute ass down to the basics of character control ans basic gameplay mechanics.

            *: I don't consider a project you built with an LLM to be "vibecoded" if all the important ideas are from your head, you know what the code is supposed to be doing (domain model is in your head) and you guided the project every step of the way. Otherwise we're all vibecode. So yea, I don't doubt you can create amazing games with AI, but "with" as in "together", not as in "Claude, build me a Minecraft clone, make it fun, no mistakes."

        • monknomo 56 minutes ago
          this is probably a personal problem, but sometimes I get turned around on 'fun making a game' vs 'making a fun game' and I have the idea that ai elides this distinction even further
  • aryx 14 minutes ago
    Damned, that's also the name I use for my OCaml gaming playground: https://aryx.github.io/ocaml-elm-playground/ also with lots of classic games playing online!
  • kursus 22 minutes ago
    I don't see the appeal of scrolling through a list of games I could potentially make myself VS scrolling through a list of games I could immediately play.
    • xnx 20 minutes ago
      ? You can immediately play the games on that page.
  • mv4 3 minutes ago
    In the US, got 403.
  • goshx 1 hour ago
    Beware: "you are on the list" - "or upgrade to access instantly"

    I upgraded, same message. I downgraded, they kept the money because now I have a month of a plan that I didn't need to check something I still don't have access to.

  • niwtsol 1 hour ago
    A few of my friends and I have been building a game for a few weeks. It has been really fun because anyone can make a level and it’s somewhat random what level you get sent to- each level could have wildly different controls/goals, but getting oriented is part of the fun. We also have a ton of inside jokes and memories cooked in - I don’t think it would be very fun for someone external, it’s fun because a group of friends are building something together and that process is very fun. This seems to be just more of a game printing machine
  • NiceWayToDoIT 37 minutes ago
    So, google invented idea collection box for their own profit? Again?
  • Buttons840 32 minutes ago
    Is this something I can try now? Or is this an announcement of a future product?
  • Growth_SF 17 minutes ago
    Games are pretty fun, with easy access, which I appreciate as a new user.
  • Tepix 1 hour ago
    Game design is really difficult. Programming a game is only a small part, and not the most important one.
    • elicash 1 hour ago
      This is why no code / low code is exciting. It will allow people who excel in what you call the "most important" parts to be able to create games.

      Now, I don't think Google Playground is the best demonstration of this point, given it's intended to be quick turnaround. None of what's shown in the demo video is particularly thoughtful. But it still is a good indication of things to come.

  • tomashubelbauer 1 hour ago
    > 403. That’s an error. > We're sorry, but you do not have access to this page. That’s all we know.

    Happens when I click Press Start. Did Google kill this before they shipped it?

  • jackmalpo 1 hour ago
    has anyone found an ai sprite generator that doesn't suck?
  • Noaidi 30 minutes ago
    Why do the tech lords continue with this infantalization of humanity? What are they distracting us from?
    • drywater2 10 minutes ago
      They're distracting us from "You will own nothing and you will be happy".
  • ncr100 32 minutes ago
    How do we incorporate advertising/monetization that compensates us the creators into this?

    Google Playground is a destination, currently, with no monetization. So any gamedev effort and ideas we contribute into it are collected by Google.

    EDIT:

    It is offered as "for funsies with your pals in America, bros!" and it looks a lot like it's almost a feature in the Google Play portfolio which makes me think this wasn't thought through fully.

    So Google doing something strategic here which is not clear to me.

    - are they training their AI?

    - are they collecting user feedback for an eventual commercial launch?

    - are they building hype?

    Why did Google spend the money on this?

    • fsmv 29 minutes ago
      Hilarious that you think anyone wants to play your AI generated game much less pay for it
      • ncr100 26 minutes ago
        why not?

        If it's a great idea and the execution is fine, why not?

        Eg Angry Birds. There are real world examples I have.

        Why not?

        edit: And about "your game" rhetoric, I'm talking about us more than me, unless you think that I specifically, NCR100, cannot create a game that is worthy? Why?

        Where's the hope? Is there a presumption that AI generation is bad, full-stop?

        Do you specifically assert that everything done with AI has no compelling quality to it?

        I was taught that the tools do not make the artist.

        When I sit down to build a product, a website, an app, middleware, servers, embedded apps, I expect to be paid if it is for a company. I will use other people's designs and patterns in my effort. I will work with everybody at the organization, even though who have, 'ideas'. It's my literal job as a Creator to make that slop compelling.

        Why is the involvement of AI during creation a guarantor of non-compelling?

  • eugenekolo 27 minutes ago
    Somebody needed a promotion project huh?
  • ChrisArchitect 1 hour ago
  • Zecc 1 hour ago
    How long until it appears in https://killedbygoogle.com?
    • drbscl 5 minutes ago
      Abandoned in <6 months, on the official kill list in 3 years
    • sajithdilshan 1 hour ago
      I would give it max 2 years
  • ncr100 37 minutes ago
    Google allow state-sponsored violent organizations but not non-state sponsored violence:

    > Violent Organizations and Movements

    > Known violent non-state organizations and movements are not permitted to use this product for any purpose. Do not create, upload, or distribute content that facilitates or promotes the activities of these groups, such as recruiting, coordinating online or offline activities, sharing manuals or other materials that could facilitate harm, promoting ideologies of violent non-state organizations, promoting terrorist acts, inciting violence, or celebrating attacks by violent non-state organizations. Depending upon the content, we may also take action against the user. Content related to violent non-state organizations may be allowed in an educational, documentary, scientific, or artistic context, but please be mindful to provide enough information to help people understand the context.