I remember playing a crap web game in college, kinda like gunslinger, where you try to shoot people who turn around with a gun (and not those without). When I graduated college, Ian--one of my good friends at work--ended up being one of those guys in the game! Turns out that game I was playing was built by Tom Fulp, and he was using his friends (like Ian) as characters in his games pre-Newgrounds. All that messing around with crap games on the internet paid off. He had started Newgrounds while in college, and had quit to do it.
Met Tom once, and he was a cool guy, but he didn't believe in the stuff that they taught in CS. He had a long rant about how learning string diff algorithms were useless. Anyway, it turns out later on, he went back to college to finish his degree. When his classmate(s) found out who he was, this one kid was so excited to sit next to him. "Do you know who he is?!" he would exclaim to his professor, to Tom's embarrassment. I wonder if he had to do string diff algos when he went back to finish college.
It's cool to see how far Ruffle has come in making flash games playable without flash. Was able to go check out a flash game I uploaded 15 years ago on here, and it's completely playable now, when I just assumed it was gone forever. There's so much content on Newgrounds and similar sites that isn't lost to time because of it, makes me want to go spend a few hours reliving the olden days.
Almost brings a tear to my eye to see they still have all the games and stupid Flash animations I submitted as a middle schooler, hacking around with his friends going on 25 years ago, just hoping not to get “blammed”. I’m sure these days kids are doing the same in Roblox or Minecraft or whatever - maybe it’s the same, but it feels so much more commercial than the heyday of Newgrounds. A special time to have been online for sure.
So fun to see my music (created when I was 15 years old) is still sitting there! Sadly though my flash animations (that were 'blammed'[0] almost immediately) aren't there, which I wish I could find somehow.
Nice to see Newgrounds is still alive and more or less unchanged since its early days. With so many of the creative spaces online becoming highly censored hellholes, having a more laissez-faire platform is a breath of fresh air.
One of the worst cultural developments of this century has been creative people becoming censorship-hungry prudes. There is a certain romanticism about being anti-establishment, but then they became the establishment and couldn’t figure out what to do next.
Time to play some Nuclear Eagle. It's a game where you're a momma eagle feeding your chicks. Except you're giant and feed them people. And people don't like being eaten, so it has some GTA-style escalation.
What a treat to see this pop up here. I used to be obsessed with Madness flash shorts back in the day. Got me into Flash and web tooling in general. A testament to the prime 2000s web.
Maybe just nostalgia talking, but the height of Newgrounds really seemed like a golden age for light gaming. The shift to mobile games has just resulted in a large number of gambling simulators, which I'm sure has been a key reason for the popularity of Kalshi, Polymarket, etc.
I'd say the shift to mobile went through a similar arc into decline as the web, actually.
Newgrounds really was the golden age for web gaming. And, similar to early web, early mobile gaming also started out with nostalgia-worthy charm and heart. You're right that it's been hollowed out, but the same thing happened to web gaming after the Flash era. The social casino era is maybe its 6th reinvention, and its lowest yet.
Now that mobile gaming has been raced to the bottom and consolidated (and thanks to the dual tailwinds of AI making it easy to write code without engines and the web maturing in its 3d+networking capabilities) we're started to see a resurgence of web-based games - it's my full-time job now! Granted we still do rely on mobile apps (as web wrappers) for monetization, but that wall is crumbling rapidly.
that's quite a reach. much more obviously, the shift to mobile games has resulted in predatory pay2win "micro"transactions and ads everywhere. the last time I'd tried to find something new to play on the shitter, seemingly every random game I got from the playstore wanted an AAA's worth of $ to unlock features and/or was full of ads. and they weren't even those coomer bait gachas everyone with half a brain knows to avoid.
The crazy thing is there was a period between Newgrounds games and mobile games: Facebook games. It was so popular at that moment and so insignificant hindsight that we barely remember it.
That seems a reach to say the popularity of kalshi and polymarket is down to gambling simulators.
Id wager (heh) that it's much more down to a lack of regulation combined with the normalisation of influencer driven get rich quick but pretend it's clever investing that exploded in popularity with crypto and wallstreetbets style influencer investing. Combine that with house prices being where they are and people get risky with investing as their hope outstrips their caution.
I don't think a few rounds of balatro or slotomania leads to that.
Gambling aside, the median quality of a modern mobile game is worse than what we had on newgrounds.
NG didn't have multiple 500MB downloads, buttons in the wrong place, pointless currencies. More importantly NG artists actually cared. I understand why Apple killed Flash, but what we got in its place is not better.
> I understand why Apple killed Flash, but what we got in its place is not better.
WebAssembly is better compilation target and runtime than Flash ever was. Many languages can compile to WebAssembly.
I think what you want is an authoring tool like Flash. Why not make that tool? Or if you don't want to make it, Rive's a pretty good animation engine. You can make games with it:
Assuming you're not looking at the file sizes involved...
SWF is extremely compact, since it was intended to be used over a dialup connection. Flash worked because the player was preinstalled on the computer.
The newer Ruffle player is a 10MB download in addition to the actual flash file. You get a new freshly downloaded copy of Ruffle from every site that's hosting Flash content.
Met Tom once, and he was a cool guy, but he didn't believe in the stuff that they taught in CS. He had a long rant about how learning string diff algorithms were useless. Anyway, it turns out later on, he went back to college to finish his degree. When his classmate(s) found out who he was, this one kid was so excited to sit next to him. "Do you know who he is?!" he would exclaim to his professor, to Tom's embarrassment. I wonder if he had to do string diff algos when he went back to finish college.
[0] - https://www.newgrounds.com/bbs/topic/599831
https://www.newgrounds.com/portal/view/301341
Even the same old games are still there
That was the creepiest thing ever when it came out.
Rusty spoons.
Or maybe I'm just not paying attention...
Newgrounds really was the golden age for web gaming. And, similar to early web, early mobile gaming also started out with nostalgia-worthy charm and heart. You're right that it's been hollowed out, but the same thing happened to web gaming after the Flash era. The social casino era is maybe its 6th reinvention, and its lowest yet.
Now that mobile gaming has been raced to the bottom and consolidated (and thanks to the dual tailwinds of AI making it easy to write code without engines and the web maturing in its 3d+networking capabilities) we're started to see a resurgence of web-based games - it's my full-time job now! Granted we still do rely on mobile apps (as web wrappers) for monetization, but that wall is crumbling rapidly.
The games were more polished by the time, but still quite wild.
Id wager (heh) that it's much more down to a lack of regulation combined with the normalisation of influencer driven get rich quick but pretend it's clever investing that exploded in popularity with crypto and wallstreetbets style influencer investing. Combine that with house prices being where they are and people get risky with investing as their hope outstrips their caution.
I don't think a few rounds of balatro or slotomania leads to that.
NG didn't have multiple 500MB downloads, buttons in the wrong place, pointless currencies. More importantly NG artists actually cared. I understand why Apple killed Flash, but what we got in its place is not better.
WebAssembly is better compilation target and runtime than Flash ever was. Many languages can compile to WebAssembly.
I think what you want is an authoring tool like Flash. Why not make that tool? Or if you don't want to make it, Rive's a pretty good animation engine. You can make games with it:
https://rive.app/
https://rive.app/docs/scripting/demos
SWF is extremely compact, since it was intended to be used over a dialup connection. Flash worked because the player was preinstalled on the computer.
The newer Ruffle player is a 10MB download in addition to the actual flash file. You get a new freshly downloaded copy of Ruffle from every site that's hosting Flash content.
The internet has very much moved on.
A three minute, 1080p YouTube music video encoded in AV1 video with Opus audio is 30 megabytes. No one bats an eyelash at downloading that.
To prove it, this one has been downloaded 2.6 billion times: https://www.youtube.com/watch?v=ekr2nIex040
To even further prove it, this one has been downloaded 17 billion times: https://www.youtube.com/watch?v=XqZsoesa55w
In retrospect, it turns out the reasons were a load of bollocks. Modern web is 10 times more bloated than Flash ever was, and nobody cares.
Thank God we made the web so much safer!!
There's at least one industry that reaaaaally got fucked with the sunsetting of Flash: e learning